![]() What (in my opinion) makes the game so much better that real life is, that I have to make a lot of decisions but essentially all of them are within a rather narrow set of parameters. But the interaction between those systems gets so complex very soon, that brains has to do what it does best - educated guessing and looking for a way to beat the system with creativity. That gives you the sense that you are in control of things. Managing the complex interaction of essentially very simple and strict system is the core of the game.Įach system (production, population, building, trade) in itself is very easy to understand and to handle. ![]() Someone here once said that Anno is essentially a beautifully designed Excel spreadsheet. What makes Anno so great for most of us, who love it is the unique combination of beautiful details, the constant mild time pressure and the need to be efficient with the limited amount of space. With free form placing you most likely will need a lot more time to zoom in, place the building pixel-perfect (because we are wired that way ain’t we?) and that will cost you time that you usually don’t have. One aspect of the grid is that it saves you time. If you know how to it's easy to blend out the griddyness with good placement of buildings and residences. I love basically trying to make organic looking cities within the context and limits of the grid. I also say all this as primarily a beauty builder. That makes the game more fun at the end of the day, personally. But, afterward the dopamine reward for going through the ordeal to get what I want is greater because I had to put more effort in to get where I wanted. The grid can sometimes be really limiting I agree and there are times when I want to throw my keyboard at the screen because something is 1 tile off from fitting and I've got to redo a whole district or production area to put it in. At which point, why not just mod those games? The only thing different would be that you have to produce goods for people, but tbh if you're making the case for removing the grid then how long until people request removing producing goods from the picture and just having a historical city builder? Losing it would basically make half the game just like any city builder like cities skylines or SimCity but just in history. It also homogenises the game experience such that it's easier to compare or contrast your own cities and production centres with other people's work. That it's so strict and orthodox gives anno games their unique play style and feel, because it makes you think about building cities to compromise with the grid system. The square grid in Anno is probably one of the most fundamental things about the game that distinguishes itself from other city builders. Vast majority would probably still make square grid box cities like they do in skylines and only a small minority would benefit while a whole load of people could be turned off. Given the choice to have no grid at all, what cities would people make? There's an idea that less freedom can be more freeing. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno. ![]()
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